Deish Media

Six essentials. One channel.

Depth, movement, tone, energy, character and dynamics, in the order the signal travels.

$10 once, lifetime, 3 machines Free 30-day trial, no account, no subscription
Live capture  Audio running through the plug-in, not a mockup.
01 Facts

Base6ix, in numbers

Essentials, any order
6
Parameters
90
Factory presets
11
Themes
4
Latency, reported
2 ms
Licence
$10.00
02 Chain

What you see is the order it runs

The row of tiles is not a menu; it is the chain, drawn left to right. Space and time first, then the corrective work, then the colour, then the stage that catches what the colour added.

SPACECreate depth
RELAYCreate movement
SCULPTShape tone
SWEEPControl energy
HEATAdd character
PRESSControl dynamics

Utility (gain, balance, width, bass mono, channel routing, phase, mute) applies before or after the whole chain, by one switch.

Every display is live. The curves move with what you feed them.
HEAT bending its transfer curve, PRESS catching what it adds.

Drag a chip, move a module

The six route chips in the header drag into any other order, and the tiles reorder with them, so the picture never disagrees with the audio. The order saves with your session. It is deliberately not automatable: a chain that reorders itself mid-song is a bug generator.

Why saturation sits second to last

Dynamics keeps the last word because its limiter is the only brick wall in the plug-in, and saturation adds peaks. Put HEAT after PRESS and the limiter no longer limits. You can still build that chain; the default just will not do it to you by accident.

Every module bypasses on its own

Each tile has its own enable, so the chain reduces to the one thing you wanted without losing your settings for the other five. Bypassed modules cost nothing and keep their state.

Latency is reported, not hidden

The limiter uses 2 ms of look-ahead, 95 samples at 48 kHz, and the plug-in tells the host so your DAW can compensate. It is reported only when Dynamics is set to Limiter; the clipper stage adds none, and nothing else in the chain adds any.

03 Modules

The six essentials, in the order they run

Each is named for the move it makes; the first words of every paragraph say which kind of processor it is, and the plug-in prints both on the tile. Every capture below is the running plug-in on a factory preset, cropped to one tile.

The SPACE reverb tile: decay display, PLATE / ROOM / HALL selector with HALL engaged, the Advanced page button, and size and decay knobs

SPACE Create depth

The reverb. An eight-line feedback delay network with a Hadamard mixing matrix, four stages of allpass diffusion and per-line damping. Plate, room and hall each change the early reflections, the pre-delay and the bass decay ratio rather than sitting over one shared algorithm. Plate has no early reflections at all, which is the point of a plate.

PLATE 0.59–3.0 sROOM 0.22–0.92 sHALL 1.3–6.5 s

The RELAY delay tile: division, feedback, ducking and width knobs, the tap filters, ping-pong and mix

RELAY Create movement

The delay. Tempo-synced from 1/64 to 1/2 with triplets, or free up to four seconds. The high and low cuts sit on the tap itself rather than after it, so the first repeat is already filtered and each echo darkens further than the last. Ping-pong feeds each side from the other side's output.

1/64–1/2 + triplets95% feedbackPing-pong

The SCULPT EQ tile: an eight-band curve editor with typed band handles, a shaped curve, and the selected band's frequency, gain, Q and threshold controls

SCULPT Shape tone

The EQ. Eight typed bands (low cut, low shelf, four bells, high shelf, high cut), each labelled with what it is before you touch it. Every band starts off; grabbing one turns it on. There is no drive and no curve tilt here on purpose: colour is a decision made in HEAT.

±18 dBQ 0.1–18Cuts 6–48 dB/oct

The SWEEP filter tile: filter response display, CLEAN / DJ / LADDER and SVF / MS-20 / SEM / COMB selectors and a large bipolar sweep knob set to a high pass

SWEEP Control energy

The filter. One bipolar knob: left closes a low-pass, right opens a high-pass, centre is through, the knob you reach for in a transition. Clean is a transparent state-variable pair, DJ adds resonance and drive as it closes, and Ladder is a four-pole that will self-oscillate.

CLEANDJLADDERSVFMS-20SEMCOMB

The HEAT saturation tile: a nine-shape selector from TAPE to HARD, a driven transfer curve display, and drive, color and mix knobs

HEAT Add character

The saturation. Nine shapes, from tape to hard clipping, each voicing its own tone rather than just its own amount of grit: tape gets a head bump and rolloff, transformer gets low-mid weight, tube gets ease. Drive changes the curvature rather than the level, so zero is genuinely transparent, and every curve runs through first-order antiderivative anti-aliasing. Color is a mirrored ±9 dB tilt at 700 Hz around the shaper, so you can drive the low end without muddying it.

TAPETUBEDRIVEFUZZAIRCONSOLEXFMRSOFTHARD

The PRESS dynamics tile in MULTI mode: gain reduction display, three-band rail, DRUM / GLUE / VOX / MULTI selector, per-band depth, attack and release, and the limiter section

PRESS Control dynamics

The compressor. Four compressors that are really four detectors: Drum is an RMS detector with a soft knee, Glue is a bus compressor with program-dependent release, Vox is an optical curve with a fixed ratio, and Multi is a three-band Linkwitz-Riley split that compresses upward as well as down. After it sits a 2 ms look-ahead limiter or a soft clipper.

DRUMGLUEVOXMULTILIMITCLIP

Every module is a correct, clean implementation first. Per-module character (tape wow and flutter, bias drift) comes in later versions, once there is something to A/B against. That is the development plan, written down, not a shortcut.

04 Utility

Utility is the state of the bus, not a stage in it

Gain, balance, width, bass mono, channel routing, phase and mute live in a strip under the header with one pre/post switch. Every one of them is something you reach for while looking at something else, which is what a persistent top strip is for.

The Base6ix top bar: six draggable route chips with solo badges, presets with A/B compare, input and output trims, delta and bypass, then the utility strip with gain, balance, width, bass mono, channel routing, correlation, phase inversion and mute

Pre or post, one switch

Pre changes what the six modules hear. Post is the final trim on the way out. That is the only placement decision that was ever real about these controls, and it is now a switch rather than a drag.

Gain across ±60 dB

0 dB sits exactly at twelve o'clock and the scale is symmetric, so the knob reads as a trim rather than a fader. All the way down is true silence, not −60 dB of something.

Channel routing for the club check

Stereo, mono, side, left, right or swapped, plus width from 0 to 200% and a bass-mono crossover from 50 to 500 Hz. A correlation meter sits beside them, so you can hear what a mono system will do and see it at the same time.

Accent means bus, colour means module

The utility controls wear the teal accent, and the six modules wear their own stop of the spectral ramp. Utility has no colour of its own because it has no position in the chain.

05 Themes

Four themes, captured

A theme owns colour, material, and how a knob and a meter are drawn. It does not own the layout, the type, or a meter's safety colours: levels stay calm, amber, red in all four, because a meter wearing a brand colour is a meter you can misread. Below is the same window, running, in each of the four; not a swatch, the real plug-in.

Base6ix running the RGB theme: each of the six module tiles lit in its own stop of the spectral ramp, HEAT red through SWEEP violet
RGB  The default. Each module holds its own stop of the ramp. View full size ↗
Base6ix running the Neon theme: full-saturation pink and cyan controls on a deep violet ground
Neon  Full-saturation pink and cyan, the loudest of the four. View full size ↗
Base6ix running the Mono theme: no hue anywhere on the six tiles except the meters' safety colours
Mono  No hue anywhere except the safety colours. View full size ↗
Base6ix running the rebuilt Vintage theme: charcoal metal panels with corner screws, machined cylinder knobs with enamel caps colour-coded per module, white silkscreen legends and a swinging VU meter
Vintage  Machined charcoal, enamel caps, a real VU: the console era, drawn from scratch. View full size ↗

Themes are chosen from the gear menu and apply to the whole window at once. Your choice is a user preference, not session data: pick a theme once and every new instance opens wearing it, in every project, while presets stay free to change the sound without touching your look.

06 Watch

Watch it work

Real audio, no cuts. These have sound: click to play, nothing on this page plays them for you.

0:51

Six modules, one strip

A quick lap around all six, ending on the clipper slam.

0:40

SCULPT: surgical, then dynamic

Bands morph into cuts and shelves, then the EQ rides the music.

0:51

PRESS: glue it, then slam it

Glue at 10:1 painting red, then the clipper pushed until the meters pin.

0:48

Presets, macros, reorder

A preset repaints the chain, one macro moves six modules, then the order changes.

07 Design

Two departures, and two decisions

The controls are on the face

Prisma hides its controls behind gear pop-outs because in an analyzer the display is the product. This one is a processor, where the controls are the product, so the six tiles carry their own. The gear keeps only what is not a module.

Colour means position in the chain

In Prisma the colour ramp means frequency. Here it means where you are in the signal path, warm at the input, violet at the output, so a module is identifiable by hue alone, and the route chips double as the legend.

All six visible, at unequal widths

Six tiles in one row rather than one module at a time behind tabs, so the chain is legible without navigating. A curve editor is cramped at one sixth of the window while a one-knob filter swims in it, so each module carries a weight and the row divides by it.

The same house it shares with Prisma

Same paper ground, same type, same rule that a glow means emission rather than decoration. A departure from the house language gets written down with the reasoning; an undocumented one would be drift.

08 Releases

Stable, beta, and what changed

The same two channels most software ships with: a stable release and a beta slot for what comes after it.

Stablev1.1.0

The first release

Signed and notarized on both platforms. The Windows build is an installer; the macOS build is a notarized .pkg. Both are the complete plug-in on a 30-day trial. The same download becomes the licensed version when you paste in a serial.

Download for Windows Download for macOS

Beta

None newer than stable

There is no beta build ahead of the stable release right now. This card is ready for the day there is.

Current

v1.1.0. Nine characters, real hardware.

  • HEAT's nine drive modes now voice the tone, not just the amount of grit: tape gets its head bump and rolloff, transformer its low-mid weight, tube its ease. Clean stays bit-clean.
  • Every mode reacts to what the signal just did, envelope-driven drive, the way real circuits sag and recover, and COLOR steers where the drive works.
  • SPACE's tail rebuilt for smoothness, plus two new knobs: COLOR and DIFFUSE.
  • The Vintage theme is a full analog rebuild: charcoal metal, machined knobs with real side walls, silkscreen legends, a swinging VU for gain reduction.

2026-07-31

v1.0.0

  • Drag any of the six route chips to reorder the chain: the tiles and the audio move together, and the order saves with your session.
  • SPACE's SHIMMER was rebuilt: lush now on sustained pads and vocals, where it used to read as metallic.
  • The pre-drop build-up in SWEEP now comes in three shapes (Free Delay, Synced Delay, No Delay), so the motion matches the track.
  • Every factory preset now dials in all six modules, including a Vocal Chain patch built from a real mixing session.
  • Every control is easier to see: knobs sized by what they do, and every on/off is a button that glows when it is on.
  • Global A/B with one-click copy, so you can compare a change against where you started.
09 Specifics

Exactly what you get

All six modules, in one window, on both platforms. The capture at the top of this page is the plug-in itself with audio running through it, not a mockup, not a render. Every module has its own enable, so the chain reduces to the one thing you wanted without losing the other five.

Installers are signed on Windows and signed, notarized and stapled on macOS, so neither operating system treats the download as coming from nobody.

Try it for 30 days first. The trial is the complete plug-in: no account, nothing disabled, nothing watermarked. When it ends, the plug-in says so and the activation field is right there. Your sessions keep every setting either way.

$10 is an introductory price. It is what the plug-ins cost while the line is being built out, and it is not the long-term price. What a licence buys does not change when the price does: bought today it stays a lifetime licence for three machines, with every future version of Base6ix included.

Version
1.1.0, see Releases above
Modules
6, reorderable
Parameters
90, all automatable
Macros
4, mappable to any control
Presets
11 factory, plus your own
Themes
4
Window
1280×800 default, resizable from 1000×680
Latency
2 ms when the limiter is on
Oversampling
None yet, planned for saturation and the clipper
macOS
VST3, AU, standalone, universal
Windows
VST3, standalone, 64-bit, Windows 10+
Installer
Signed (Windows); signed, notarized and stapled (macOS)
Trial
30 days, the complete plug-in
Licence
$10.00
Moving machines
Free a slot yourself, from inside the plug-in