Deish.Audio · In development · Not on sale yet
Utility, EQ, filter, dynamics, delay and reverb — normally six plug-ins from five developers, six windows and six sets of habits. Base6 is all of it behind one interface, laid out left to right in the order the signal actually travels.
Module by module
A fresh instance opens as reverb → delay → EQ → filter → dynamics → utility, which is the order most people would have built anyway: space and time first, then the corrective work, then the final trim. The header's route chips drag into any other order, and the row of tiles reorders with the audio — so what you see is always the path the signal takes. Each module can be bypassed on its own.
The room, applied first so everything after it works on the whole picture rather than on a dry signal with reverb bolted on afterwards.
Repeats and their feedback, sitting between the space and the corrective section so the EQ downstream is shaping the delayed signal too.
Low cut, low shelf, four bells, high shelf, high cut — every point labelled with what it is before you touch it, all starting off, and grabbing one enables it. Deliberately transparent: no drive, no "analog" curve tilt, no artefacts pretending to be warmth. Colour is a decision you make in Dynamics, where it is labelled.
One control that opens a high-pass in one direction and a low-pass in the other — the knob you actually reach for in a transition, rather than automating two separate filters against each other.
Level control with a scope showing what it is doing to the waveform, positioned second to last so it catches the whole chain including the wet tails.
The final trim: gain across ±60 dB with 0 dB exactly at twelve o'clock, width and balance, correlation, and channel routing — stereo, mono, side, left, right or swapped — for auditioning what a club is going to sum.
Every module is a correct, clean implementation first. Per-module character comes in later versions, once there is something to A/B against — that is the development plan, written down, rather than a shortcut. Base6 is not a channel-strip emulation, and the modules are not sold separately: the all-in-one is the whole point.
Themes
A theme owns colour, material, and how a knob and a meter are actually drawn — indicator shape, track thickness, whether a surface reads flat or has depth. It does not own the layout, the type, or the meters' safety colours: levels stay calm, amber, red in all four, because a meter wearing a brand colour is a meter you can misread.
The default, and the one the others are variations away from — the house look, with each module holding its own stop of the spectral ramp.
Full-saturation pink and cyan on a deep violet ground. The loudest of the four, and the only theme allowed to use those two at full strength.
No hue anywhere except the safety colours. The theme that has to prove a glow can mean "this is on" without any colour at all.
Warm and tube-lit: sepia at rest, amber when something lights up. Analog-inspired rather than analog-replicated — no fake screws, no fake wood.
Why it looks like this
Prisma hides its controls behind gear pop-outs because in an analyzer the display is the product. Base6 is a processor, where the controls are the product, so the six tiles carry their own. The gear keeps only what is not a module.
In Prisma the colour ramp means frequency. In Base6 it means where you are in the signal path — warm at the input end, violet at the output — so a module is identifiable by hue alone, and the route chips double as the legend.
Six identical tiles in one row rather than one module at a time behind tabs. The all-in-one is the entire pitch, so the chain has to be legible without navigating. An earlier version sized each tile to what the module wanted; matching the layout to the signal flow turned out to be worth more than the extra width.
Same dark ground, same type, same rule that a glow means emission rather than decoration. Departures from the house language get written down with the reasoning — an undocumented override is drift, a documented one is a decision.
Where it actually is
All six modules are implemented and the plug-in builds and runs on both platforms. What it does not have yet is everything between "it works" and "you can buy it": an installer, a trial, and a licence.
Prisma Suite went through the same sequence and came out the other side, so the path is known rather than hypothetical. Base6 is simply not at the end of it.
| Version | 0.3.3, plus an unreleased theme and UI round |
| Modules | All six working — first pass, character to come |
| macOS | VST3 · AU (passes auval) · Standalone |
| Windows | VST3 · Standalone — DAW testing still owed |
| Installer | Not written yet |
| Trial | Not implemented yet |
| Purchase | Not available — no checkout exists |
| Code signing | Not yet, on either platform |
| Module names | Provisional — not signed off |