Deish.Audio · In development · Not on sale yet

Six things every channel needs. One window.

Utility, EQ, filter, dynamics, delay and reverb — normally six plug-ins from five developers, six windows and six sets of habits. Base6 is all of it behind one interface, laid out left to right in the order the signal actually travels.

Illustration · not a screenshot
BASE6 RVB DLY EQ FLT DYN UTL RGB ▾
Reverb
Delay
EQ
Filter
Dynamics
Utility
6 modules in series 1 window, no tabs Any module order 4 themes VST3 · AU + standalone Not on sale yet

Module by module

The chain, in the order it runs

A fresh instance opens as reverb → delay → EQ → filter → dynamics → utility, which is the order most people would have built anyway: space and time first, then the corrective work, then the final trim. The header's route chips drag into any other order, and the row of tiles reorders with the audio — so what you see is always the path the signal takes. Each module can be bypassed on its own.

Reverb space

The room, applied first so everything after it works on the whole picture rather than on a dry signal with reverb bolted on afterwards.

Delay time

Repeats and their feedback, sitting between the space and the corrective section so the EQ downstream is shaping the delayed signal too.

EQ eight typed bands

Low cut, low shelf, four bells, high shelf, high cut — every point labelled with what it is before you touch it, all starting off, and grabbing one enables it. Deliberately transparent: no drive, no "analog" curve tilt, no artefacts pretending to be warmth. Colour is a decision you make in Dynamics, where it is labelled.

Filter the sweep knob

One control that opens a high-pass in one direction and a low-pass in the other — the knob you actually reach for in a transition, rather than automating two separate filters against each other.

Dynamics compress · limit · clip

Level control with a scope showing what it is doing to the waveform, positioned second to last so it catches the whole chain including the wet tails.

Utility gain · width · routing

The final trim: gain across ±60 dB with 0 dB exactly at twelve o'clock, width and balance, correlation, and channel routing — stereo, mono, side, left, right or swapped — for auditioning what a club is going to sum.

Every module is a correct, clean implementation first. Per-module character comes in later versions, once there is something to A/B against — that is the development plan, written down, rather than a shortcut. Base6 is not a channel-strip emulation, and the modules are not sold separately: the all-in-one is the whole point.

Themes

Four themes, designed rather than tinted

A theme owns colour, material, and how a knob and a meter are actually drawn — indicator shape, track thickness, whether a surface reads flat or has depth. It does not own the layout, the type, or the meters' safety colours: levels stay calm, amber, red in all four, because a meter wearing a brand colour is a meter you can misread.

RGB

The default, and the one the others are variations away from — the house look, with each module holding its own stop of the spectral ramp.

Neon

Full-saturation pink and cyan on a deep violet ground. The loudest of the four, and the only theme allowed to use those two at full strength.

Mono

No hue anywhere except the safety colours. The theme that has to prove a glow can mean "this is on" without any colour at all.

Vintage

Warm and tube-lit: sepia at rest, amber when something lights up. Analog-inspired rather than analog-replicated — no fake screws, no fake wood.

Why it looks like this

Two deliberate departures

The controls are on the face

Prisma hides its controls behind gear pop-outs because in an analyzer the display is the product. Base6 is a processor, where the controls are the product, so the six tiles carry their own. The gear keeps only what is not a module.

Colour means position in the chain

In Prisma the colour ramp means frequency. In Base6 it means where you are in the signal path — warm at the input end, violet at the output — so a module is identifiable by hue alone, and the route chips double as the legend.

All six visible at once

Six identical tiles in one row rather than one module at a time behind tabs. The all-in-one is the entire pitch, so the chain has to be legible without navigating. An earlier version sized each tile to what the module wanted; matching the layout to the signal flow turned out to be worth more than the extra width.

The same house it shares with Prisma

Same dark ground, same type, same rule that a glow means emission rather than decoration. Departures from the house language get written down with the reasoning — an undocumented override is drift, a documented one is a decision.

Where it actually is

Working, but not finished — and not for sale

All six modules are implemented and the plug-in builds and runs on both platforms. What it does not have yet is everything between "it works" and "you can buy it": an installer, a trial, and a licence.

Prisma Suite went through the same sequence and came out the other side, so the path is known rather than hypothetical. Base6 is simply not at the end of it.

Nothing on this page is on sale. There is no price, no download and no checkout for Base6 — deliberately, because there is nothing behind them yet. If you want to hear when that changes, send a mail and you will.
Version0.3.3, plus an unreleased theme and UI round
ModulesAll six working — first pass, character to come
macOSVST3 · AU (passes auval) · Standalone
WindowsVST3 · Standalone — DAW testing still owed
InstallerNot written yet
TrialNot implemented yet
PurchaseNot available — no checkout exists
Code signingNot yet, on either platform
Module namesProvisional — not signed off